// Draw a transparent bitmap into the destination DC.
void CEMCHotCtrl::TransparentBlt(HDC hdcDest, int nXDest, int nYDest, int nWidth, int nHeight, HBITMAP hBitmap, int nXSrc, int nYSrc, COLORREF cTransparentColor)
{
COLORREF cColor;
HBITMAP bmAndBack, bmAndObject, bmAndMem, bmSave;
HBITMAP bmBackOld, bmObjectOld, bmMemOld, bmSaveOld;
HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave;
POINT ptSize;
hdcTemp = CreateCompatibleDC(hdcDest);
SelectObject(hdcTemp, hBitmap); // Select the bitmap
ptSize.x = nWidth;
ptSize.y = nHeight;
DPtoLP(hdcTemp, &ptSize, 1); // Convert from device
// Create some DCs to hold temporary data.
hdcBack = CreateCompatibleDC(hdcDest);
hdcObject = CreateCompatibleDC(hdcDest);
hdcMem = CreateCompatibleDC(hdcDest);
hdcSave = CreateCompatibleDC(hdcDest);
// Create a bitmap for each DC. DCs are required for a number of GDI functions.
//
bmAndBack = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL);
//
bmAndObject = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL);
bmAndMem = CreateCompatibleBitmap(hdcDest, ptSize.x, ptSize.y);
bmSave = CreateCompatibleBitmap(hdcDest, ptSize.x, ptSize.y);
// Each DC must select a bitmap object to store pixel data.
bmBackOld = (HBITMAP)SelectObject(hdcBack, bmAndBack);
bmObjectOld = (HBITMAP)SelectObject(hdcObject, bmAndObject);
bmMemOld = (HBITMAP)SelectObject(hdcMem, bmAndMem);
bmSaveOld = (HBITMAP)SelectObject(hdcSave, bmSave);
// Set proper mapping mode.
SetMapMode(hdcTemp, GetMapMode(hdcDest));
// Save the bitmap sent here, because it will be overwritten.
BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY);
// Set the background color of the source DC to the color.
// contained in the parts of the bitmap that should be transparent
cColor = SetBkColor(hdcTemp, cTransparentColor);
// Create the object mask for the bitmap by performing a BitBlt
// from the source bitmap to a monochrome bitmap.
BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY);
// Set the background color of the source DC back to the original color.
SetBkColor(hdcTemp, cColor);
// Create the inverse of the object mask.
BitBlt(hdcBack, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, NOTSRCCOPY);
// Copy the background of the main DC to the destination.
BitBlt(hdcMem, nXDest, nYDest, ptSize.x, ptSize.y, hdcDest, nXSrc, nYSrc, SRCCOPY);
// Mask out the places where the bitmap will be placed.
BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, SRCAND);
// Mask out the transparent colored pixels on the bitmap.
BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND);
// XOR the bitmap with the background on the destination DC.
BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCPAINT);
// Copy the destination to the screen.
BitBlt(hdcDest, nXDest, nYDest, ptSize.x, ptSize.y, hdcMem, nXSrc, nYSrc, SRCCOPY);
// Delete the memory bitmaps.
DeleteObject(SelectObject(hdcBack, bmBackOld));
DeleteObject(SelectObject(hdcObject, bmObjectOld));
DeleteObject(SelectObject(hdcMem, bmMemOld));
DeleteObject(SelectObject(hdcSave, bmSaveOld));
// Delete the memory DCs.
DeleteDC(hdcMem);
DeleteDC(hdcBack);
DeleteDC(hdcObject);
DeleteDC(hdcSave);
DeleteDC(hdcTemp);

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